Difference between revisions of "Internal:Accessibility hackathon/Proposed"

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# A social story app where recording is made of interaction and then played back with labels
 
# A social story app where recording is made of interaction and then played back with labels
 
# Could there be a language for emotion recognition - so that the system could recognize body language for instance: thumbs up, arms akimbo, victory sign, give the finger, salute?
 
# Could there be a language for emotion recognition - so that the system could recognize body language for instance: thumbs up, arms akimbo, victory sign, give the finger, salute?
  +
# A bracelet with vibration that would alert the user when a certain emotional expression had been used.
  +
# A system that displayed the emotions of politicians in political debates
  +
# A combined readout of tone-of-voice/facial-expression and a biofeedback readout of the other person in an interview. So that you would know how both people were feeling.
  +
# The possibility of visual, audio and tactile alerts for each measurement.
   
 
The second group of ideas is for general accessibility solutions.
 
The second group of ideas is for general accessibility solutions.
   
 
# A captel phone that has a display that is readable by a refresh able Braille display.
 
# A captel phone that has a display that is readable by a refresh able Braille display.
  +
# A really simple text app that let's you post directly to a webpage in variable font size, in real time, for CART, and captioning -- real-time AIM may already do this
# A
 
  +
# A smartphone app that lets you tune in to the audio description in a movie theater.
  +
# An online database of audio descriptions for movies.
  +
  +
# An accessible Snap Curcuits kit, with tactile, large print, non color-coded parts and simple, clear, instructions.
  +
# An accessible computer programming curriculum
  +
# An accessible maker-curriculum that includes:
  +
## An accessible Scratch-like program
  +
## Arduino
  +
## Accessible Makey Makey
  +
## Accessible Gaming Group membership
  +
## Accessible Snap Curcuits
  +
## Accessible electricity and magnetism demos
  +
## Accessible body-language, intonation, gestural awareness training
  +
  +
[[Category:Accessibility hack-a-thon]]

Latest revision as of 01:25, 30 October 2013

This is a list of proposed accessibility-solutions that have been gathered from members of the DC Public Library Adaptive Technology Program community, for the Accessibility Hackathon 2 on November 10, 2012.

The first group of ideas are for an emotion-recognition software. SimpleEmotion will open their API to the developer community so that some of these proposals can be built.

  1. To provide scheduled assistance to daily living, integrate the software with a calendar, so that measurements of emotion can be displayed over time and behavoir can modified through the use of automaticlly timed reminders.
  2. To mange the mood and bahaviour of users, the software could display media (color, sound or audio-video) that is ballencing to the measured emotions, to ballance the environment -- play soft music or excited music -- display colors to match.
  3. App that lets you select face expressions and tones of voice from videos and name them -- to teach the system to recognize problems or desired situations. YOu could tap the screen in real time to record the environment and teach the app to recognize it and then have an optional alarm or identification.
  4. Build and app that uses the stuttering-corrector time-delay replay of tone-of-voice with variable settings to train users towards or away from habits of emotional expressions.
  5. This idea is a game that is incorporated into real life and encourages you to smile a lot and often, since your brain can't tell the difference.
  6. Give the user the ability to attach smile as a trigger to the enter key or a mouse click, or something else that happens a lot, to encourage all-day happiness.
  7. This is an idea for a Facebook or Twitter app called "Happier" that will post "(user) is happier as measured by simple-emotion" triggered by a smile and/or happy tone of voice that exceeds the previous measurement.
  8. Tug of war game where the harder you smile the better, to encourage anaerobic happiness exercise
  9. Villain/hero/princess matching smile/frown/kiss game
  10. A network of blind users could come up with their own rating system of facial expression description based on information that is pertinent and personal to them.
  11. An average happiness-level-measurement of a group of people of room.
  12. A display that describes emotional content of an expression like a stock market listingm with measurements like stability, direction, volume,  market share, etc.
  13. A measurement of "tone" in text, to assess the tone of an email - socially networked version of this, that learns from its experience, and from tagging. A "Game with a Purpose" based on this. http://en.wikipedia.org/wiki/Game_with_a_purpose
  14. A matching of the flecksey keyboard swipe app and simple emotion so that algorhithmic measurements of tone and expression can be mapped onto text.
  15. A system that alerts you that "X% of other times that that tone of voice has been used (based on a database of recognized YouTube videos), so-and-so has happened, or plays ballencing media.
  16. A system of tactile alerts or a precise tactile code that could descibe recognized emolanguage for privacy
  17. A search system based on emotional expression, that measures the emotional tone of an environment and then recalls matched or ballencing media.
  18. A social story app where recording is made of interaction and then played back with labels
  19. Could there be a language for emotion recognition - so that the system could recognize body language for instance: thumbs up, arms akimbo, victory sign, give the finger, salute?
  20. A bracelet with vibration that would alert the user when a certain emotional expression had been used.
  21. A system that displayed the emotions of politicians in political debates
  22. A combined readout of tone-of-voice/facial-expression and a biofeedback readout of the other person in an interview. So that you would know how both people were feeling.
  23. The possibility of visual, audio and tactile alerts for each measurement.

The second group of ideas is for general accessibility solutions.

  1. A captel phone that has a display that is readable by a refresh able Braille display.
  2. A really simple text app that let's you post directly to a webpage in variable font size, in real time, for CART, and captioning -- real-time AIM may already do this
  3. A smartphone app that lets you tune in to the audio description in a movie theater.
  4. An online database of audio descriptions for movies.
  1. An accessible Snap Curcuits kit, with tactile, large print, non color-coded parts and simple, clear, instructions.
  2. An accessible computer programming curriculum
  3. An accessible maker-curriculum that includes:
    1. An accessible Scratch-like program
    2. Arduino
    3. Accessible Makey Makey
    4. Accessible Gaming Group membership
    5. Accessible Snap Curcuits
    6. Accessible electricity and magnetism demos
    7. Accessible body-language, intonation, gestural awareness training