Difference between revisions of "Internal:Accessibility hackathon/Proposed"

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This is a list of ideas for the use of emotion recognition software collected from community members and friends of the Adaptive Technology Program at the DC Public Library.
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This is a list of accessibility-solutions for the use of an emotion-recognition software, that have been proposed by members of the DC Public Library Adaptive Technology Program community.
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# To provide scheduled assistance to daily living, integrate the software with a calendar, so that measurements of emotion can be displayed over time and behavoir can modified through the use of automaticlly timed reminders.
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# To mange the mood and bahaviour of users, the software could display media (color, sound or audio-video) that is ballencing to the measured emotions, to ballance the environment -- play soft music or excited music -- display colors to match.
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# App that lets you select face expressions and tones of voice from videos and name them -- to teach the system to recognize problems or desired situations. YOu could tap the screen in real time to record the environment and teach the app to recognize it and then have an optional alarm or identification.
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# Build and app that uses the stuttering-corrector time-delay replay of tone-of-voice with variable settings to train users towards or away from habits of emotional expressions.
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# This idea is a game that is incorporated into real life and encourages you to smile a lot and often, since your brain can't tell the difference.
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# Give the user the ability to attach smile as a trigger to the enter key or a mouse click, or something else that happens a lot, to encourage all-day happiness.
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# This is an idea for a Facebook or Twitter app called "Happier" that will post "(user) is happier as measured by simple-emotion" triggered by a smile and/or happy tone of voice that exceeds the previous measurement.
   
# Integrate software with a calendar, so that measurements of emotion can be displayed over time, hooked up to reminders, etc.
 
# Display media that is ballencing to the measured emotions, to ballence the environment -- play soft music or excited music -- display colors to match.
 
# App that lets you select face expressions and tones of voice from videos and name them -- to teach the system to recognize problem or desired situations. tap the screen in real time to record the environment and teach the app to recognize it and then have an optional alarm or identification.
 
# Stuttering corrector time-delay replay of tone of voice with variable settings to train people towards or away from habitual emotional expressions.
 
# Game that is incorporated into real life and encourages you to smile a lot and often, since your brain can't tell the difference.
 
# Ability to attach smile as trigger to enter key or mouse click, to encourage all-day happiness.
 
# Facebook or twitter app called happier that will post "(user) is happier as measured by simple-emotion" triggered by a smile and/or happy tone of voice that exceeds the previous measurement.
 
 
# Tug of war game where the harder you smile the better, to encourage anaerobic happiness exercise.
 
# Tug of war game where the harder you smile the better, to encourage anaerobic happiness exercise.
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# Villain/hero/princess matching smile/frown/kiss game
 
# Villain/hero/princess matching smile/frown/kiss game
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# Network of blind folks to come up with their own rating system of facial expression description by sharing data.
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# A network of blind users could come up with their own rating system of facial expression description based on information that is pertinent and personal to them.
# Happiness level measurement of a room, audience or group.
 
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# Happiness quotient, like stock readout point system:
 
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# An average happiness-level-measurement of a group of people of room.
##Level, stability, direction, volume,  market share
 
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##For companies, to measure customer service performance
 
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# A display that describes emotional content of an expression like a stock market listingm with measurements like stability, direction, volume,  market share, etc.
##Match up with other statistics like sales, grade level of employees
 
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#A measurement of "tone" in text, to assess the tone of an email - socially networked version of this, that learns from its experience.
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#A measurement of "tone" in text, to assess the tone of an email - socially networked version of this, that learns from its experience, and from tagging. A "Game with a Purpose" based on this. http://en.wikipedia.org/wiki/Game_with_a_purpose
# A matching of the flecksey kepboard swipe app and simple emotion so that algorhithmic measurements of tone and expression can be mapped onto text.
 
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# A system that alerts you that "X% of other times that that tone of voice has been used (based on a database of recognized YouTube videos), so-and-so has happened, or there has been a fight, or there has been an escalation of tone of voice, etc. And then warns you, or plays ballencing media.
 
 
# A matching of the flecksey keyboard swipe app and simple emotion so that algorhithmic measurements of tone and expression can be mapped onto text.
# Tactile alerts for privacy
 
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# Standardized (intense versus relaxed)-o-meter, standardized sense of intensity of emotion.  
 
# Search system based on emotional expression, that measures the emotional tone of an environment and then recalls matched or ballencing media.
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# A system that alerts you that "X% of other times that that tone of voice has been used (based on a database of recognized YouTube videos), so-and-so has happened, or plays ballencing media.
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# Social story app where recording is made of interaction and then played back with labels
 
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# A system of tactile alerts or a precise tactile code that could descibe recognized emolanguage for privacy
# Could there be a language for emotion recognition - so that the system could recognize body language for instance: thumbs up, arms akimbo, victory sign, give the finger, salute
 
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# A search system based on emotional expression, that measures the emotional tone of an environment and then recalls matched or ballencing media.
  +
 
# A social story app where recording is made of interaction and then played back with labels
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# Could there be a language for emotion recognition - so that the system could recognize body language for instance: thumbs up, arms akimbo, victory sign, give the finger, salute?

Revision as of 19:01, 2 October 2012

This is a list of accessibility-solutions for the use of an emotion-recognition software, that have been proposed by members of the DC Public Library Adaptive Technology Program community.

  1. To provide scheduled assistance to daily living, integrate the software with a calendar, so that measurements of emotion can be displayed over time and behavoir can modified through the use of automaticlly timed reminders.
  1. To mange the mood and bahaviour of users, the software could display media (color, sound or audio-video) that is ballencing to the measured emotions, to ballance the environment -- play soft music or excited music -- display colors to match.
  1. App that lets you select face expressions and tones of voice from videos and name them -- to teach the system to recognize problems or desired situations. YOu could tap the screen in real time to record the environment and teach the app to recognize it and then have an optional alarm or identification.
  1. Build and app that uses the stuttering-corrector time-delay replay of tone-of-voice with variable settings to train users towards or away from habits of emotional expressions.
  1. This idea is a game that is incorporated into real life and encourages you to smile a lot and often, since your brain can't tell the difference.
  1. Give the user the ability to attach smile as a trigger to the enter key or a mouse click, or something else that happens a lot, to encourage all-day happiness.
  1. This is an idea for a Facebook or Twitter app called "Happier" that will post "(user) is happier as measured by simple-emotion" triggered by a smile and/or happy tone of voice that exceeds the previous measurement.
  1. Tug of war game where the harder you smile the better, to encourage anaerobic happiness exercise.
  1. Villain/hero/princess matching smile/frown/kiss game
  1. A network of blind users could come up with their own rating system of facial expression description based on information that is pertinent and personal to them.
  1. An average happiness-level-measurement of a group of people of room.
  1. A display that describes emotional content of an expression like a stock market listingm with measurements like stability, direction, volume,  market share, etc.
  1. A measurement of "tone" in text, to assess the tone of an email - socially networked version of this, that learns from its experience, and from tagging. A "Game with a Purpose" based on this. http://en.wikipedia.org/wiki/Game_with_a_purpose
  1. A matching of the flecksey keyboard swipe app and simple emotion so that algorhithmic measurements of tone and expression can be mapped onto text.
  1. A system that alerts you that "X% of other times that that tone of voice has been used (based on a database of recognized YouTube videos), so-and-so has happened, or plays ballencing media.
  1. A system of tactile alerts or a precise tactile code that could descibe recognized emolanguage for privacy
 
  1. A search system based on emotional expression, that measures the emotional tone of an environment and then recalls matched or ballencing media.
  1. A social story app where recording is made of interaction and then played back with labels
  1. Could there be a language for emotion recognition - so that the system could recognize body language for instance: thumbs up, arms akimbo, victory sign, give the finger, salute?